No Computer Visible
InvisibleOS began as a technical investigation: what does it feel like to interact with a user interface using nothing but your hands in space? No mouse, no keyboard, no touchscreen. Just the air between your body and a canvas, mediated by computer vision.
The physical setup strips away every familiar signal of computation. A bare white canvas, 12 by 24 inches. A projector offset to the side. A webcam mounted on top. No visible computer anywhere. The effect is a contract between two aesthetics that rarely meet: the futurism of gesture-controlled interfaces and the traditional blankness of an artist's canvas.
The piece is also, quietly, about the products we interact with every day: bloated, confusing, demanding, and ultimately indifferent to the data they take from us.
InvisibleOS parodies the logic of the modern tech product. It onboards you. It tutorials you. It makes you feel like you are learning something. And then, when you have finally navigated its puzzles and unlocked its sequences, it tells you there has been an error. All your data has been deleted. Would you like to speak to support? Yes or no — it does not matter. The system restarts. You calibrate again.